From a backyard experiment
SkipKnock started as a backyard experiment: a few homemade targets, a ball, and an argument about who could knock theirs down first. After enough summer evenings, it was clear we had a real game.
SkipKnock is made by Monomyth Games LLC, and we build things to last: real materials, a real warranty mindset, and made in the USA.
We're targeting a summer 2028 launch with a first run of [XXX] units. When they're gone, they're gone, and the waitlist gets first access.